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PROJECTS

Credits and Releases

"The only way to do great work,"

"Is to love what you do."

Steve Jobs

Modern Day Update to A FPS Classic

Being a long time fan of the game Urban Terror, when I heard that the team FrozenSand was developing a new Title, my excitement flew through the roof. On this dedicated team, I handle a majority of environment art and weapon modelling.

URBAN TERROR

Startup to Stardom

A startup independent studio in Toronto, this student based project revolves around the dedication of a small and centralized team. As a 3D specialist, I helped out with the prop design and some graphical details within the engine

THEMISSINGFEW

From Video Games to Feature Film

Coming from a background in game development, I aspire to expand my horizons to the plethora of new technology coming to the market. While working for a small VFX studio, my duties included the Design, Modelling, Texturing and Animation of Vehicular Assets.

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VFX: BOAT CHASE

Multiplayer Mod for a Popular Title

While based in Moscow, this advanced team has members all across the globe. Working closely with a good friend of mine, I offered Character Design expertise and 3D asset creation, such as props and NPC's equipment.

RAY OF HOPE

Video Game Trailer

This small team needed a 3D prop designer to help handle the crunch-time load of pre-release. While this mod was developed using the Penumbra engine (HPL), it stands on its own as a frightening and engaging experience.

HPL: NECROLOGUE

Mod of the Year

Getting my feet wet in the industry, I worked on a minute piece of this epic project. With the inventory system in place, I developed item icons and inventory mechanics for their initial alpha. This project that the team went on to develop remains as one of the most popular mods ever.

MISERY