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EXPERIENCE

Places of Employment

"Imagination is more important than knowledge."

"Knowledge is limited. Imagination encircles the world."

Albert Einstein

 

MPC (Formerly Mr.X)

ASSET ARTIST- ENV.

August 2021- PRESENT

Lights. Camera. ACTION!

During the summer of 2020, I joined a prestigious VFX company as an 3D Asset artist. I've worked alongside some of the best industry professionals available on exciting and diverse projects ranging from Scifi to Medieval Fantasy to Modern Cityscapes

Duties Included:

* Designing, Modelling, Texturing, Lookdev and Layout for a range of assets on multiple AAA episodic titles
• Building a multitude of tools that aided in our multi-purpose pipelines

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more
unannounced projects

3

World For Story

ENVIRONMENT ARTIST

April 2021-March 2022

New Technology for the New Generation

Upon reaching out to artists and designers in creative field, I came across an awesome duo working on a VR/AR imaginitive concept game with a fantastic narrative which really caught my attention. After engaging with some of their tools, I took up a contract to work this exciting new project

Duties Included:

* Prop art
* Vehicle Art
* Character Armour Art
* Concept and Colour Design
* Environment Design/ Layout

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CODENINJAS

SENSEI

September 2020 - PRESENT

Nothing in my field brings me more joy than the opportunity to share my talents with others.

As a "Sensei", my profession entails creating my own courses which bend to the needs of each "ninja", or pupil, to teach them the best practices for a plethora of necessary modern skills, such as computer programming, engineering, art and design.

Duties Included:

• Creation of course loads, projects, and activities which bring an imaginative portrayal of the curriculum

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THEMISSINGFEW

3D ENVIRONMENT ARTIST

March - August 2019

During this experience, I was able to expand my knowledge on experimental tech, such as AR/VR and cross platform production.

While working for a startup independent studio in Toronto as a 3D specialist, I helped out with the prop design, environmental concept art and many graphical details within the engine

Duties Included:

   • Creation of large and small scale props and buildings which a player could enter and maneuver
  • Working closely with the main concept artist to bring team’s visual into the project

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RAY OF HOPE

CHARACTER ASSET

ANIMATOR

August 2017 - February 2018

Bringing an older game to the modern Era

During the summer, I joined a team mid-project and,with  collaboration with key artists, I was responsible for the modelling, texturing and animation of a multitude of game assets ranging from character weapons, environmental vegetation and game level props

Duties Included:

• Designing and producing assets from conception to final rendition.

• Animating character assets within the game environment and scripted their AI
• Developing with a team of Artists to create a plethora of unique environments

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COUNTERCURRENT

PROP ARTIST

February - June 2017

Art and Design for a Video Game Trailer

As a designer, I worked closely with the Art Director and taught concept artists to design a set ist of assets and implement them by milestone. Throughout these months, I was able to learn the in's and out's of the production pipeline and how assets grow from basic concept sketches to trailer ready renders.

Duties Included:

* Modelling and Texturing interior assets to fill

a level designed by the art team.
* Collaborating with the art director to create a consistent theme among the art team.
* Design 3D props which were then produced by the concepting team and later modeled by myself and others

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TRUEZONE

UI/UX DESIGNER

March-May 2016

Utilizing my school experience for the workforce

With new computer rhetoric and programming skills in C# and C++, I was able to find short term employment with a mod studio I admired. Their newest milestone included a major overhaul to the UI and Menu system that they had previously implemented

Duties Included:

* Programmed menus for the art team's concept. This included a fully functional inventory system
* Designed program architecture sufficient enough for later iterations supporting future updates to the game

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ARTS2GROW

GRAPHIC/WEB DESIGNER

Summer 2015

Finishing my secondary years on a high note

For a co-op during my final year of secondary, I had the great opportunity to work with local charities under a group organization that aimed to bring art and crafts to impoverished schools

Duties Included:

• Creation of a website from process planning to concepting to final deployment

• Iteration of a logo based on their initial designs and a plethora of design ideas

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• Working with a team of artists to develop environments in a multitude of settings

• Producing asset renders for dailies and delivery to clients
• Communicating directly with leads to develop concepts and efficient workflows for each specific project