Bachelor of Science :: Game Design :: GAME_DESIGNER.EXE

Michael
Rudzinski-Mirabile

3D ARTIST & TECHNICAL DEVELOPER

Technical Environment Artist with 5+ years' experience bridging art, design, and engineering for AAA games, feature films, and interactive applications. Expert in automating pipelines, developing custom tools, and mentoring global teams to deliver visually stunning, technically robust environments efficiently.

Featured works across industries

FILM & TELEVISION CREDITS

WITCHER: Blood Origin
WITCHER: Blood Origin<
2023
Technicolor Motion Picture Corporation (Formerly Mr.X)
Asset Artist & Pipeline Generalist
Amsterdam
Amsterdam<
2023
Technicolor Motion Picture Corporation (Formerly Mr.X)
Asset Artist & Pipeline Generalist
Secret Headquarters
Secret Headquarters
2022
Technicolor Motion Picture Corporation (Formerly Mr.X)
Asset Artist & Pipeline Generalist
Batgirl
Batgirl
Cancelled
Technicolor Motion Picture Corporation (Formerly Mr.X)
Asset Artist & Pipeline Generalist

VIDEO GAMES CREDITS

FALLOUT: Cascadia
FALLOUT: Cascadia<
2024
Environment Artist
The Missing Few
The Missing Few<
2022
Environment Artist
Ray of Hope: Online
Ray of Hope: Online<
2021
Environment Artist
Penumbra: Necrologue
Penumbra: Necrologue<
2018
Props Artist

ANIMATION CREDITS

Sausage Party: Foodtopia
Sausage Party: Foodtopia<
2024
Stellar Creative Lab (Bardel)
Maya Generalist/ Asset Ingest TD
Marionette
Marionette<
2022
Art For Story
3D Artist

MISCELLANEOUS PROJECTS

Chroma Clash
Chroma Clash<
Solo Video Game
The Booth Company
The Booth Company<<
Studio ArchViz
Misery
Misery<
Mod of the Year
CAREER_HISTORY

PROFESSIONAL EXPERIENCE

3D ASSET GENERALIST
Stellar Creative Lab (Bardel) ◈ Vancouver
2022 — 2023
  • Built Python/MEL/JS tools to automate asset validation, cutting manual review time by 50%.
  • Acted as technical gatekeeper for all environment assets, ensuring QA and visual fidelity.
  • Mentored outsourced artists globally, creating documentation and streamlining collaboration.
ASSET ARTIST
MPC (Formerly Mr.X) ◈ Montreal
2021 — 2022
  • Engineered MEL scripts for UV mapping and customized Houdini digital assets.
  • Produced high-fidelity assets for BAFTA & VES-nominated projects.
  • Delivered client-ready presentations integrating feedback and technical standards.
ENVIRONMENT ARTIST
Art For Story ◈ Copenhagen
2019 — 2020
  • Co-developed AR and Mixed Reality game systems in Unity.
  • Created interactive app for kids with Oculus Rift VR integration.
  • Managed full 3D asset pipeline from props to vehicles and armor.
  • Built AI-driven animation tools and documentation to optimize workflow.
Designer · Developer · Hobbyist
FREELANCE / INDIE ◈ Anywhere
2016 — Present

Self-taught game development, shipped 6 games on Itch.io, organized local game jams, and built the foundation of a design philosophy rooted in player agency and systemic depth.

  • Won Best Narrative at 72hr game jam with 340 entrants
  • Organizer of Seattle Indie Dev Collective (now 300+ members)
PROFICIENCY_DATA

SKILL MATRIX

// DESIGN DISCIPLINES
Systemic Design97%
Narrative Architecture94%
Level Design90%
Combat Design88%
Economy Balancing85%
UX / Player Psychology92%
// TECHNICAL SKILLS
Unreal Engine 586%
Unity / C#80%
Godot / GDScript75%
Blueprint Scripting82%
// TOOLS & SOFTWARE
Figma Miro Notion Jira Perforce GitHub Ink / Inkle Twine Articy Draft Blender Photoshop FMOD Confluence Google Sheets Trello Obsidian MD
// SPECIALIZATIONS
Roguelite Systems Narrative Branching Open World Design Procedural Design Multiplayer Balance Melee Combat GDD Writing Playtesting Worldbuilding Monetization Design
// SOFT SKILLS
Team Leadership91%
Cross-discipline Comms95%
Pitch & Presentation88%
INITIATE_CONTACT
GET IN TOUCH
Let's create something extraordinary together
MIKE@KRAVENARK.COM